Maingron Zelda

Maingron Zelda is a game I was developing. I try to make it look and feel like The Legend Of Zelda: Links Awakening. You can see some screenshots and a Demo of the game below.

Development for this version has been aborted. There will be another version eventually.

But first: If you want to help the project, here is how:
You can either donate so I can pay someone for creating sprites and soundtracks or
you can create sprites and soundtracks yourself and send them to me.
Currently I am looking for sprites, which look like those from The Legend of Zelda: Links Awakening, but are custom ones and
I'm looking for custom soundtracks.
Specifications for sprites are 32x32, though they should be as 16x16-styled as possible.
Soundtracks have to be in midi format. If you need more information or want to help, contact me.

Play the Tech-Demo:

Maingron Zelda Fish Icon

The history and all that stuff about the game:

This is my first "real" game. I already developed MainOS before and I even tried to develop some Jump and Run games, at which I failed.

What will be released with the final game:
Aside from the actual game there's a book planned, which contains history, developer comments and sketches.

Current events regarding Maingron Zelda:

You can submit ideas and room designs:

Room Template

Currently you can design maps for the game and send me ideas.
There's no list of currently available blocks and enemys, since I'll have to programm them anyways - So just get creative.
You can submit them at the contact page.

Download the image above. You can fill all 9x17 tiles.
When you submit the image, be sure that I'll be able to identify what a tile is supposed to mean.
I appreciate every idea and room design. The creator of each implemented room will be credited in the game.
Please don't steal any designs!

Room with weird colors.
I did some experiments with the floor color of the first Dungeon :o

I extended the first Dungeon and added some features to the engine. Also I changed the blue floor color to green.

I've added the first version of a Midi music engine to the game.

A room from the first-person perspective. It looks pretty weird.
On this image I've tried to 3Dify the game. It kinda worked a bit. I wasn't able to make the walls so they look like actual walls in 3D.

A room with many holes
A new room and new sprites, which I tried to make.

Player standing in front of the fish
Fish. Not more to say about that.

A room with slicer-enemys and markers.
Screenshot of Devmode, standing by the "Slicers"

Empty room with a door that has a wrong angle
190 degrees rotation is not the same as 180 degrees.